Dec 24, 2006, 10:22 PM // 22:22
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#21
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Wilds Pathfinder
Join Date: Oct 2005
Location: Germany
Guild: PaRe
Profession: W/
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sorry but consecutive wins is just frustrating.
How many times have you won 9 in a row for nothing at all?
Btw its fun even without a title!
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Dec 24, 2006, 10:31 PM // 22:31
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#22
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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If we can't stop it, we should improve it.
Every /roll battle won gives you a point to Lucky title.
Every /roll battle lost gives you a point to Unlucky title.
:P
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Dec 24, 2006, 10:46 PM // 22:46
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#23
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Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
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Quote:
Originally Posted by Bale_Shadowscar
If we can't stop it, we should improve it.
Every /roll battle won gives you a point to Lucky title.
Every /roll battle lost gives you a point to Unlucky title.
:P
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Great idea! Love this. Seen my brother play and they call you a noob for not rolling. XD Pathetic.
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Dec 24, 2006, 11:19 PM // 23:19
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#24
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Frost Gate Guardian
Join Date: Jun 2006
Location: dunno
Guild: Dawn's Omen {Leader}
Profession: W/Mo
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yeah, divide the points needed by 10, and give 1 point for 10 consecutives, fixed, done, finished, end of. (don't say this is unfair/impossible, nobody whines about RA. If the need be, make it 5 consecutives, because obviously, beating hero teams is harder than beating random teams, because they can bring specific counters to your build.)
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Dec 25, 2006, 01:09 AM // 01:09
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#25
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Lion's Arch Merchant
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HvH was dead day 1, trying to salvage it is pointless.
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Dec 25, 2006, 02:03 AM // 02:03
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#26
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: none
Profession: W/E
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Just disable emotes in HvH, just like they prevented you from swicthing armor in PvP areas, and all our problems are solved
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Dec 25, 2006, 02:58 AM // 02:58
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#27
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by The Wolf Within
Just disable emotes in HvH
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But then I can't salute my opponent before and after every match.
__________________
Stay Breezy
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Dec 25, 2006, 07:58 AM // 07:58
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#28
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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there are /rolls in HA, and in GvG.
consider the possiblity in HA, 90% of the teams run a stream lined build. out of that, most of them will be some sort of spirt spamming holding.
when you get as far as courtyard, two teams running an identicle build, after 15 mins of fighting and no deaths, often teams just /roll and say gg.
rank died with iway
the hero title (though the same thing) died with heroway
champ title became less respected after the bspike/sf weekend
and now, you are saying that the commander title, the title which proves ownage over heros is farmable? oh no, dear god we cant let this happen to the commander title. /sarcasm
i personally never did hero vs hero, the idea seemed lame.
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Dec 25, 2006, 08:11 AM // 08:11
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#29
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I thought hero battles were a nice way to get players to think about how their profession and the build they are using can work well with other professions and their builds.
The main guild wars site is pushing the knowledge of group synergy out there and I felt that hero battles were a nice way to allow people to explore that.
It would be nice if hero battles helped people learn group synergy and if that involves sweetening the pot and making it grueling for a roller to get anything out of it, then do it!
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Dec 25, 2006, 08:24 AM // 08:24
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#30
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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which is why anet put in a ladder to HA
you must win 5 times in RA to get TA
then win 5 times in TA to get HA
i believe if your new, and doing the RA/TA to get to HA, youll learn about team builds.
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